WHAT THE MOD INCLUDES:
ps2 industNE.ipl for the petrol gas bombs
ps2 props.ipl converted
ps2 making.ide edits (crane lights, billboard lights)
ps2 industsw.ide (correct coloring for joe's diner sign)
ps2 landsw.ide (correct rendering on the yellow stripes at the airport)
luigi's club wall was slightly incorrect. Changed the X postion of the LUIGICLUBout.dff from 890.787 to 890.785 using map editor
ps2 police station arrows (police_com.dff and com_police.txd)
dogfood factory shadow (dff only) industSdirt01.dff
building in saints mark (near where you get joey's robber friends) - diortpass.dff
stadium gate (comstadium.txd)
Changed rocks texture near dam (rock.txd) and in Donald Love's home to match ps2 (lovies.txd)
indchinabuild.txd to fix the chinatown sign in the flamethrower rampage place
joey's garabge light (jolightbeams.dff & joeys.txd)
ps2 catalina (cath.dff)
in the columbian construction, one of the fences is partially glitchy (buildsite.txd)
ps2/fixed ghost, dodo, sentinel & train
lod issues in shoreside vale like the lod bridge being white (suburb2.txd)
cutbank.txd, cutbuild1.txd and bank.dff are all extras to fix the ghost town
removed lamely photoshoped T from thunco trading to match ps2 (chinatowns.txd)
stuanton island park house to match ps2 - com_park1.dff
ps2 car shadows using a modified particle.txd in the models folder
Mio Babbino Caro from double cleff dm included (class.wav)
cutscene.img to match it like on ps2
under surveillance and bomb da base act i cutscene dialogue to match ps2
background music when you meet joey leone is now actually audible (j0_dm2.mp3)
catalina's extra line in the "The Exchange"
ps2 police dispatch's audio

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What's left?
Nothing.
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TO INSTALL: Just copy everything to the root directoy. Make sure you're using the v1.0 .exe. Old saves are compatible!